Beamng.drive V0.4.2.0 — !exclusive!
M.cargoData.currentJob.loaded = true guihooks.trigger('Message', "Cargo Loaded: " .. M.cargoData.currentJob.type) end end
Released on September 11, 2015, BeamNG.drive v0.4.2.0 was a minor update focused on enhancing physics stability, resolving UI crashes, and refining collision meshes. This update served as a bridge in the 0.4.x series, providing stability improvements between the v0.4.1.0 release and the subsequent v0.4.3.0 update. For the full historical update log, visit BeamNG.drive Wiki BeamNG Drive Wiki
BeamNG.drive is a popular physics-based driving simulation game that has been gaining traction among gamers and simulation enthusiasts alike. The game's focus on realistic vehicle dynamics, destruction, and soft-body physics has made it a favorite among those looking for a more immersive and challenging driving experience. In this article, we'll take a closer look at the latest update, BeamNG.drive v0.4.2.0, and explore its new features, improvements, and changes. BeamNG.drive v0.4.2.0
This comprehensive retrospective explores the major additions, physical advancements, and historical significance of the landmark 0.4.2.0 patch. The Headline Vehicle: Hirochi SBR4 Arrives
-- v0.4.2.0 specific: Modify vehicle data directly local veh = be:getPlayerVehicle(0) if veh then -- Spawning a static object and attaching it (simplified for concept) -- In v0.4, we often just added mass to the vehicle data veh:requestPhysics() local vehData = veh:getData() -- Pseudo-code for adding mass to the bed node group core_vehicles.setVehicleMass(veh, veh:getData().weight + cargoInfo.mass) For the full historical update log, visit BeamNG
BeamNG.drive was a significant update in the game's early development that introduced several foundational mechanics and content pieces. Key Feature: The Sawmill The most notable addition in this version was the
To help explore this classic era of the game further, let me know if you would like to look into: The for this specific update For the full historical update log
Since v0.4.2.0 had limited flexbody locking compared to modern versions, the feature simulates cargo weight by altering the vehicle's jbeam data on the fly.
