Malevolent Planet Unity2d Day1 To Day3 Public Fixed Jun 2026

Work began on the Human Camp and initial forest maps.

Players clicking on tiles to move or gather resources missed their targets completely on ultra-wide monitors. malevolent planet unity2d day1 to day3 public fixed

rb = GetComponent<Rigidbody2D>();

To handle the "Malevolent" aspects (random encounters or stat changes), the system likely employs a ScriptableObject-based Event Bus or a C# Action system. Work began on the Human Camp and initial forest maps