Use the Copper Wire found in Phase 1 to bypass the broken fuse.

The ship approaches a dock made of bleached white wood. There is no land beyond it – only void. A spectral dockmaster holds a lantern. He asks: “Do you remember your death?”

A quick-time event (QTE) will prompt you to crank the starter cord. Success on the first try requires high stamina. If you fail, ask your companion for help to guarantee success at the cost of minor time. Final Outcome and Rewards