This is almost always a pivot point issue. Select your source model, go to the Hierarchy panel, and adjust the pivot point so that the bottom of the object (where it should contact the ground) is at Z=0 on the model's local coordinates.
| Component | Minimum Requirement | Recommended Requirement | |---------------------------|----------------------------------------------------------|----------------------------------------------------------| | | Windows 7 SP1, Windows 8.1 Professional, or Windows 10 Professional | Windows 10/11 Professional (64-bit) | | 3ds Max Version | 3ds Max 2016 / 3ds Max Design 2016 (64-bit only) | 3ds Max 2020 or later (64-bit) | | Processor | Intel 64-bit or compatible processor with SSE 4.2 support | Intel Core i7 / Xeon or AMD Ryzen equivalent (multi-core) | | RAM | 8 GB RAM + 8 GB swap minimum | 32 GB or more RAM + 32 GB or more swap file | | USB Port | USB 2.0 or newer (for dongle licensing) | USB 3.0 | | Network | IPv4 only (IPv6 not supported) | IPv4 only | | Chaos License Server | Version 4.5.1 or later | Latest version | | V-Ray Version | V-Ray 6 or newer (V-Ray 5 and earlier do not support Chaos Scatter) | Latest V-Ray 6 / V-Ray 7 update | chaos scatter vray 3ds max download
Look for the dedicated Chaos Scatter toolbar in 3ds Max. If you don't see it, right-click on the main toolbar area, go to the available dropdown menu, and enable the "Chaos Scatter" toolbar. This is almost always a pivot point issue
What are you trying to build (e.g., forest, urban street, interior debris)? What version of 3ds Max are you currently running? If you don't see it, right-click on the
– You can create material variations across scattered objects, ensuring that repeated elements (like trees in a forest) don't look identical and artificial. This enhances realism with minimal effort.