The development team is aware of the following known issues:
If you are experiencing issues with that specific version, here is the recommended "fixed" content for modern BeamNG performance: beamngdrive v0255014174 fixed
BeamNG’s core magic—the real-time stress simulation on every polygon—is heavily multi-threaded. The original 014174 had a race condition that would cause a deadlock when 6+ vehicles were active. The fixed version introduces a mutex lock correction, reducing physics-related hard crashes by an estimated (based on community polling). The development team is aware of the following
This article explores the version number v0255014174 (or 0.25.3.0.14036 )—an identifier for a specific, significant hotfix for BeamNG.drive. This article explores the version number v0255014174 (or 0
Resolved issues with "Body Colored Trim" where color changes previously affected incorrect parts, along with fixes for trim pieces not behaving correctly with specific skins.
The primary objective of this specific sub-build was repairing an input system crash.