Bink Register Frame Buffer8 New
Frame buffer format
[ Bink Compressed Video Source ] │ (Fast Multi-threaded Async Decoding) ▼ ┌────────────────────────────────────────┐ │ Bink Double-Buffering Plane Topology │ │ ┌──────────────────────────────────┐ │ │ │ Y Plane (Luminance Component) │ │ │ └──────────────────────────────────┘ │ │ ┌──────────────────────────────────┐ │ │ │ U/V Planes (Chrominance Data) │ │ │ └──────────────────────────────────┘ │ └──────────────────┬─────────────────────┘ │ ▼ (bink register frame buffer) ┌────────────────────────────────────────┐ │ Target Engine Framebuffer │ │ (16-bit HDR / 8-bit SDR Textures) │ └────────────────────────────────────────┘ bink register frame buffer8 new
: Bink fundamentally decodes raw video data into a planar YUV 4:2:0 format, managing separate memory blocks for luminance (Y) and chrominance (U/V) components. Frame buffer format [ Bink Compressed Video Source
