You insert the Music Panner VST plugin onto individual DAW channels. It bypasses the DAW's native stereo panner and sends positioning metadata directly to the external Renderer application via a virtual audio bridge.
: Specialized VSTs that can process multichannel signals or "beam" mono/stereo tracks into the Atmos space. The coming Atmos plugin revolution : r/audioengineering dolby atmos vst plugin
: The core software that interprets object metadata and audio to deliver the final 3D mix. You insert the Music Panner VST plugin onto
Strictly speaking, there is no single “Dolby Atmos VST plugin” in the way there is, say, a reverb or compressor VST. Instead, Dolby Atmos for music production is a that integrates into a Digital Audio Workstation (DAW) via specific Dolby Atmos Renderer software, which can be hosted or used alongside VST3 plugins. The coming Atmos plugin revolution : r/audioengineering :
A practical workflow involves starting with a strong stereo mix, then expanding it into the immersive world. You can also use upmixing tools like to create an Atmos bed from your stereo stems as a starting point. You'll then decide which sounds to keep in the static "bed" (like reverb returns and room tone) and which to assign as dynamic "objects" (like a synth lead or sound effect that flies overhead).
If using a DAW with native integration, enable Dolby Atmos in your project settings. If you are using a VST-based routing method in a DAW like Ableton Live: