: Best used early on for simple 2-color crossings, but they often cause bottlenecks as the city scales.
| Metric | Build 16908857 | Build 16932973 | Change | |--------|----------------|----------------|--------| | Avg. trip completion (minutes) | 42.3 | 39.7 | -6.1% | | Despawned cars (per week 35) | 112 | 78 | -30.4% | | Motorway usage (trips/week 30) | 18% | 27% | +9% | Mini Motorways Build 16932973
: Fixed a series of rare crashes that occurred during high-density traffic transitions in late-game stages. Pathfinding Optimization : Best used early on for simple 2-color
When your city reaches the endgame phase, destinations will upgrade into massive stadium-sized hubs requiring double the attendance. Infrastructure Tool Primary Use Case Common Pitfall Long-distance express travel. Connecting too many houses to one entrance. Roundabout High-volume 4-way intersections. Placing them too close to a destination gate. Bridge / Tunnel Geographic navigation. Using them when a slightly longer road around is viable. Traffic Light Minor T-junction regulation. Using them on major, multi-colored highways. Pathfinding Optimization When your city reaches the endgame