By using AppDemoStore.com, you agree with our use of cookies to improve your user experience. Read our cookie statement.

The lack of save points is a deliberate design choice, designed to enhance the feeling of loss and increase the psychological stakes of the ascent. Philosophical Narration

Yes, you can get Getting Over It on Mac. Buy it on Steam or GOG, plug in a mouse (trackpad is masochistic even by this game’s standards), and prepare to rage. But don’t fall for “extra quality” cracks – they only add problems to an already challenging masterpiece.

Getting Over It belongs to a specific subgenre of video games designed intentionally to frustrate the player. Foddy himself explicitly states this intention in the game's description, noting it was made "for a certain kind of person, to hurt them." The Absence of Checkpoints

While there is no paper titled "macosx-hi2u," the game has been the subject of legitimate academic study and deep-dive analysis in fields like game design and psychology: Frustration in Game Design:

You like this demo?

Make one for your own app!

Free 30-day Trial

Create Awesome app images on picapp.net

Getting.over.it.with.bennett.foddy.macosx-hi2u Extra Quality Getting.over.it.with.bennett.foddy.macosx-hi2u Extra Quality Getting.over.it.with.bennett.foddy.macosx-hi2u Extra Quality Getting.over.it.with.bennett.foddy.macosx-hi2u Extra Quality