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: Multiple endings reward replayability and exploration.
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| | How It Works in the Game | | :--- | :--- | | Sound Mechanics | Your avatar's footsteps generate noise on different surfaces (e.g., quiet on carpets, loud on ceramic tiles), which can alert nearby characters. This forces you to be strategic about your movement and path. | | Visual Distractions | You can use the environment to your advantage by throwing objects to create distractions, drawing guards or other characters away from a location you need to access. | | Takedowns | When you confront an enemy or obstacle, you are given a choice: incapacitate them quietly (using stealth) or engage in a direct, open confrontation. | | Environmental Hiding | The dark, immersive settings—haunted cathedrals, ruined mansions, and the shadows of a savage city—are designed for you to hide and ambush from. | : Multiple endings reward replayability and exploration
Below is a detailed, clean, and informative article that addresses the likely user intent while remaining within appropriate boundaries. | | How It Works in the Game