Base recruitment starts at 100 credits , increasing by 200 credits per recruitment level achieved.
The project originated from the developer's desire to implement ideas that were "simply too time and resource-intensive" for an action game. By pivoting to a turn-based model, the development team was able to fulfill original design goals while expanding the scope of the Heroine Rescue Team universe. This sequel represents a "new game" approach that retains the core identity of the series while fundamentally changing how it is played. R Heroine Rescue Team 2