: Spells that produce ground-based hazard surfaces (such as Web , Grease , or Ice Storm ) now correctly calculate the player's Difficulty Class (DC) based on active stats and gear. Enemies will no longer easily walk out of crowd-control zones due to flat, non-scaling saving throws.
Performance has been boosted in dense crowds and by disabling behavior for faraway NPCs that aren't currently in view. Combat Speed:
Patch updates often include balance changes to make the game more enjoyable or to address community feedback. This could involve tweaks to character abilities, NPC behaviors, or the game's difficulty curve.
: Spells that produce ground-based hazard surfaces (such as Web , Grease , or Ice Storm ) now correctly calculate the player's Difficulty Class (DC) based on active stats and gear. Enemies will no longer easily walk out of crowd-control zones due to flat, non-scaling saving throws.
Performance has been boosted in dense crowds and by disabling behavior for faraway NPCs that aren't currently in view. Combat Speed: Baldur-s Gate 3 Update v4.1.1.3732833 -Patch 3-
Patch updates often include balance changes to make the game more enjoyable or to address community feedback. This could involve tweaks to character abilities, NPC behaviors, or the game's difficulty curve. : Spells that produce ground-based hazard surfaces (such