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Hardware-agnostic 3D spatial positioning, HRTF, lightweight C API. Custom engines, retro source ports, emulator development. openal+open+audio+library+2070+free
ALuint source; alGenSources(1, &source); alSourcei(source, AL_BUFFER, bufferID); // Link loaded PCM data buffer alSource3f(source, AL_POSITION, 5.0f, 0.0f, -2.0f); // Positioned to the right and slightly forward alSource3f(source, AL_VELOCITY, 10.0f, 0.0f, 0.0f); // Moving quickly along the X-axis alSourcei(source, AL_LOOPING, AL_TRUE); // Loop the audio continuously alSourcePlay(source); // Begin 3D spatial playback Use code with caution. 6. Conclusion This public link is valid for 7 days
Free for small indies; Production licenses required for larger budgets. Can’t copy the link right now
: Specifically designed for efficient rendering of multichannel audio, allowing sounds to be positioned in a 3D space relative to the listener. OpenGL-Style API